Today's main accomplishment was developing the basic game flow.


This includes creating the main menu, a skin selection page, and a scrollable list. However, at this point, the user can't do much besides scroll through the list.

Next, we focused on the main game process.

When the player encounters an enemy, the game ends. They can then choose to start again.

When the player reaches the top endpoint, they enter the "killing mode."

When they return to the starting point, they win the game.

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