Endless Island TowerDefense-TD V2 Devlog-3
Endless Island TowerDefense-TD V2 » Devlog
At present, we have the general flow of the game, and based on this flow, we have made an interface based flow chart.
So next, we will sort out some UI elements we need according to this flow chart, and make a published UI KIT.
Today’s goal
- Break down the UI elements in the flowchart
- Made the first version of the UI KIT
Decomposition interface
Game scene loading/switching interface
- Background image
Set the interface
- Full screen mask
- Popup background
- Close button
- ON/OFF Indicates the on/off check box
- Text button
Main interface – Battle page
- Top background bar
- Set button
- Gold coin icon
- Mode Switch TAB button
- Difficulty selection button group (left button, right button)
- Start button
- Bottom bar background
- Bottom button
- card
- battle
- upgrade
Main interface – Card page
- Card slot location
- Empty status
- In a state.
- Card list
- Card button
- It’s unlocked.
- Equipped.
- Not equipped.
- Not unlocked.
~~ Main interface – Upgrade page (function is not ready, do not design) ~~
Tower information interface
- Background image
- Back button
- Tower picture/video presentation
- Information small background picture
- Equip button
- Remove the button.
- Unlock button
- Tower related ICONS
- Attack power.
- Attack range.
- Attack frequency
Game interface
- Exit button
- Treasure icon
- Help button
- Start work button
- Acceleration button
- Expand Island button
- Bottom background image
- Bottom selection taka slot
- Normal state.
- Selected status
- Build button
- Can build progress (fill background)
~~N Select 1 interface (event interface) (function is not ready, do not design) ~~
- Full screen mask
Help interface
- Information small background picture
- Back button
Pause the game interface
- ON/OFF Indicates the on/off check box
- Popup background
- Retreat button
- Continue button
- Guide character avatar
- Talk bubbles.
- Bubble background
- Profile picture background
Successful retreat interface
- Treasure icon
- Gold coin icon
- Treasure conversion gold arrow picture
- Campaign statistics related ICONS
- Attack power.
- Attack range.
- Attack frequency
- Collect button
Visual classification design
** Type ** | ** Color Code (Suggested) ** | ** Visual Meaning ** | ** Scenario ** |
---|---|---|---|
** Main * (Primary) | ‘#FFFFFF’ (pure white) | simple and clear, highlighting the core content | main interface background, main content display area, the highest priority |
** Secondary ** (secondary) | ‘#F0F2F5’ (light gray) | secondary content area to distinguish the main background and weaken the visual impact | secondary content display area, auxiliary information area, and expansion module background |
** Warning ** (warning) | ‘#FFD966’ (bright yellow) | attract attention and convey a moderate sense of emergency | Indicates the background of a pop-up indicating a potential risk, the operation area requiring user confirmation (if a warning has not been entered) |
** Success ** (success) | ‘#A5D6A7’ (soft green) | positive emotions, delivering successful operation feedback | successful operation feedback area, reward display page, task completion background |
** * (Danger) | ‘#E57373’ (bright red) | Strongly alerts users to risky operations | Delete confirmation fields, destructive operations (such as reset, delete data) |
** Information ** (Info) | ‘#64B5F6’ (soft blue) | Provides auxiliary information, highlighting but not preoccupying the core attention | help information area, description details page, function guide background |
** Mask ** (Overlay) | ‘rgba(0, 0, 0, 0.7)’ (deep transparent black) | reduces background and highlights foreground content | modal popup background, full-screen dialog mask, and global block interaction layer |
** pop-up window main background ** (Dialog Primary) | ‘#FAFAFA’ (light grayish-white) | simple and bright, suitable for most pop-up background | general function pop-up window (such as setting interface, confirmation window) |
** Pop-up Secondary background ** (Dialog secondary) | ‘#E0E0E0’ (medium gray) | emphasizes the secondary content and weakens the secondary background (such as help prompt, additional info box) | in the primary function area |
Sort out the resource design table
** Interface name ** | ** Resource Type ** | ** Full folder path ** | ** File name ** | ** Resource Description ** | ** Visual Classification Type ** |
---|---|---|---|---|---|
Settings | ** Common Resource ** | SharedAssets/buttons/ | button_close.png | The Settings screen – close button | Secondary ( |
SharedAssets/buttons/ | button_text.png | sets the interface – text button | Secondary ( | ||
SharedAssets PopupBackground / | popup_background. PNG | popup window background Overlay ( | |||
SharedAssets ToggleSwitch / | toggle_switch_on. PNG | ON state switch The Success (Success) | |||
SharedAssets ToggleSwitch / | toggle_switch_off. PNG switch | OFF state Secondary ( | |||
SceneLoading | ** Independent resource ** | SceneLoading/ | background_scene_loading.png | Background image of game scene loading/switching interface | The Primary process is |
* * * * ge resources SharedAssets FullscreenMask / | fullscreen_mask. PNG | full screen mask | Overlay ( | ||
MainBattle | ** Independent resource ** | MainBattle/ | background_top_bar.png | Background bar at the top of the Battle page | Secondary |
MainBattle/ | button_settings.png | sets the Battle page | on the main interface Secondary ( | ||
MainBattle/ | button_mode_tab.png | indicates the mode switchover TAB button on the main screen. | Information (Info) | ||
MainBattle/ | button_difficulty_left.png | Choose the difficulty left button | Secondary ( | ||
button_difficulty_right.png | Select the difficulty button to the right | Secondary | |||
MainBattle/ | button_start.png | The start button | The Primary process is | ||
background_bottom_bar.png | The background of the bottom bar | ||||
MainCard | ** Independent resource ** | MainCard/ | slot_empt. png | Card slot position – empty status | Secondary ( |
MainCard/ | slot_filled.png | Indicates the slot position of the card. The status is | The Primary process is | ||
MainCard/ | background_card_list.png | card list | The Primary process is | ||
MainCard/ | button_card_equipped.png | card button – unlocked (equipped) | Information (Info) | ||
MainCard/ | button_card_unequipped.png | card button – unlocked (not equipped) | Secondary ( | ||
MainCard/ | button_card_locked.png | card button – unlocked | Danger | ||
TowerInfo | ** Independent resource ** | TowerInfo/ | background_tower_info.png | The background image of the tower information UI | Information (Info) |
TowerInfo/ | button_back.png | returns the | button Secondary ( | ||
TowerInfo/ | preview_tow. png | A picture/video of the tower | Information (Info) | ||
TowerInfo/ | button_equip.png | The equip button | The Primary process is | ||
TowerInfo/ | button_unequip.png | Remove the button | Danger | ||
TowerInfo/ | button_unlock.png | The unlock button | The Success (Success) | ||
** Common Resource ** | SharedAssets/Icons/ | icon_attack.png | attack icon | Information (Info) | |
SharedAssets/Icons/ | icon_range.png | Attack range icon | Information (Info) | ||
SharedAssets/Icons/ | icon_frequency.png | Attack frequency icon | Information (Info) | ||
GameScreen | ** Independent sources ** | GameScreen/ | button_exit.png | Game exit button | Danger |
GameScreen/ | button_help.png | The help button | Information (Info) | ||
GameScreen/ | button_start_work.png | The start work button | The Primary process is | ||
GameScreen/ | button_speed_up.png | the information button | Information (Info) | ||
GameScreen/ | button_expand_island.png | Expand the island button | Information (Info) | ||
GameScreen/ | background_bottom.png | Secondary | |||
* * * * ge resources SharedAssets FullscreenMask / | fullscreen_mask. PNG | full screen mask | Overlay ( |
Summary
I will also keep a record of the development ideas and progress of this game, if you are interested, welcome to discuss together.
Endless Island TowerDefense-TD V2
A Perfect Blend of Dynamic Island Expansion and Strategic Tower Defense!
Status | In development |
Author | Xf68 Game Studio |
Tags | td, Tower Defense |
More posts
- Endless Island TowerDefense-TD V2 Devlog-451 days ago
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